////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "const.h"
#include
#include
#include "spells.h"
#include "tools.h"
#include "house.h"
#include "housetile.h"
#include "combat.h"
#include "monsters.h"
#include "configmanager.h"
#include "game.h"
extern Game g_game;
extern Spells* g_spells;
extern Monsters g_monsters;
extern ConfigManager g_config;
Spells::Spells():
m_interface("Spell Interface")
{
m_interface.initState();
}
ReturnValue Spells::onPlayerSay(Player* player, const std::string& words)
{
std::string reWords = words;
trimString(reWords);
InstantSpell* instantSpell = getInstantSpell(reWords);
if(!instantSpell)
return RET_NOTPOSSIBLE;
size_t size = instantSpell->getWords().length();
std::string param = reWords.substr(size, reWords.length() - size), reParam = "";
if(instantSpell->getHasParam() && !param.empty() && param[0] == ' ')
{
size_t quote = param.find('"', 1);
if(quote != std::string::npos)
{
size_t tmp = param.find('"', quote + 1);
if(tmp == std::string::npos)
tmp = param.length();
reParam = param.substr(quote + 1, tmp - quote - 1);
}
else if(param.find(' ', 1) == std::string::npos)
reParam = param.substr(1, param.length());
trimString(reParam);
}
if(!instantSpell->playerCastInstant(player, reParam))
return RET_NEEDEXCHANGE;
SpeakClasses type = SPEAK_SAY;
if(g_config.getBool(ConfigManager::EMOTE_SPELLS))
type = SPEAK_MONSTER_SAY;
if(!g_config.getBool(ConfigManager::SPELL_NAME_INSTEAD_WORDS))
return g_game.internalCreatureSay(player, type, reWords, player->isGhost()) ?
RET_NOERROR : RET_NOTPOSSIBLE;
std::string ret = instantSpell->getName();
if(param.length())
{
trimString(param);
size_t tmp = 0, rtmp = param.length();
if(param[0] == '"')
tmp = 1;
if(param[rtmp] == '"')
rtmp -= 1;
ret += ": " + param.substr(tmp, rtmp);
}
return g_game.internalCreatureSay(player, type, ret, player->isGhost()) ?
RET_NOERROR : RET_NOTPOSSIBLE;
}
void Spells::clear()
{
for(RunesMap::iterator rit = runes.begin(); rit != runes.end(); ++rit)
delete rit->second;
runes.clear();
for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it)
delete it->second;
instants.clear();
m_interface.reInitState();
}
Event* Spells::getEvent(const std::string& nodeName)
{
std::string tmpNodeName = asLowerCaseString(nodeName);
if(tmpNodeName == "rune")
return new RuneSpell(&m_interface);
if(tmpNodeName == "instant")
return new InstantSpell(&m_interface);
if(tmpNodeName == "conjure")
return new ConjureSpell(&m_interface);
return NULL;
}
bool Spells::registerEvent(Event* event, xmlNodePtr p, bool override)
{
if(InstantSpell* instant = dynamic_cast(event))
{
InstantsMap::iterator it = instants.find(instant->getWords());
if(it == instants.end())
{
instants[instant->getWords()] = instant;
return true;
}
if(override)
{
delete it->second;
it->second = instant;
return true;
}
std::cout << "[Warning - Spells::registerEvent] Duplicate registered instant spell with words: " << instant->getWords() << std::endl;
return false;
}
if(RuneSpell* rune = dynamic_cast(event))
{
RunesMap::iterator it = runes.find(rune->getRuneItemId());
if(it == runes.end())
{
runes[rune->getRuneItemId()] = rune;
return true;
}
if(override)
{
delete it->second;
it->second = rune;
return true;
}
std::cout << "[Warning - Spells::registerEvent] Duplicate registered rune with id: " << rune->getRuneItemId() << std::endl;
return false;
}
return false;
}
Spell* Spells::getSpellByName(const std::string& name)
{
Spell* spell;
if((spell = getRuneSpellByName(name)) || (spell = getInstantSpellByName(name)))
return spell;
return NULL;
}
RuneSpell* Spells::getRuneSpell(uint32_t id)
{
RunesMap::iterator it = runes.find(id);
if(it != runes.end())
return it->second;
return NULL;
}
RuneSpell* Spells::getRuneSpellByName(const std::string& name)
{
for(RunesMap::iterator it = runes.begin(); it != runes.end(); ++it)
{
if(strcasecmp(it->second->getName().c_str(), name.c_str()) == 0)
return it->second;
}
return NULL;
}
InstantSpell* Spells::getInstantSpell(const std::string words)
{
InstantSpell* result = NULL;
for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it)
{
InstantSpell* instantSpell = it->second;
if(strncasecmp(instantSpell->getWords().c_str(), words.c_str(), instantSpell->getWords().length()) == 0)
{
if(!result || instantSpell->getWords().length() > result->getWords().length())
result = instantSpell;
}
}
if(result && words.length() > result->getWords().length())
{
std::string param = words.substr(result->getWords().length(), words.length());
if(param[0] != ' ' || (param.length() > 1 && (!result->getHasParam() || param.find(' ', 1) != std::string::npos) && param[1] != '"'))
return NULL;
}
return result;
}
uint32_t Spells::getInstantSpellCount(const Player* player)
{
uint32_t count = 0;
for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it)
{
if(it->second->canCast(player))
++count;
}
return count;
}
InstantSpell* Spells::getInstantSpellByIndex(const Player* player, uint32_t index)
{
uint32_t count = 0;
for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it)
{
InstantSpell* instantSpell = it->second;
if(instantSpell->canCast(player))
{
if(count == index)
return instantSpell;
++count;
}
}
return NULL;
}
InstantSpell* Spells::getInstantSpellByName(const std::string& name)
{
for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it)
{
if(strcasecmp(it->second->getName().c_str(), name.c_str()) == 0)
return it->second;
}
return NULL;
}
Position Spells::getCasterPosition(Creature* creature, Direction dir)
{
return getNextPosition(dir, creature->getPosition());
}
bool BaseSpell::castSpell(Creature* creature)
{
if(!creature)
return false;
bool success = true;
CreatureEventList castEvents = creature->getCreatureEvents(CREATURE_EVENT_CAST);
for(CreatureEventList::iterator it = castEvents.begin(); it != castEvents.end(); ++it)
{
if(!(*it)->executeCast(creature) && success)
success = false;
}
return success;
}
bool BaseSpell::castSpell(Creature* creature, Creature* target)
{
if(!creature || !target)
return false;
bool success = true;
CreatureEventList castEvents = creature->getCreatureEvents(CREATURE_EVENT_CAST);
for(CreatureEventList::iterator it = castEvents.begin(); it != castEvents.end(); ++it)
{
if(!(*it)->executeCast(creature, target) && success)
success = false;
}
return success;
}
CombatSpell::CombatSpell(Combat* _combat, bool _needTarget, bool _needDirection) :
Event(&g_spells->getInterface())
{
combat =_combat;
needTarget = _needTarget;
needDirection = _needDirection;
}
CombatSpell::~CombatSpell()
{
if(combat)
delete combat;
}
bool CombatSpell::loadScriptCombat()
{
if(m_interface->reserveEnv())
{
ScriptEnviroment* env = m_interface->getEnv();
combat = env->getCombatObject(env->getLastCombatId());
env->resetCallback();
m_interface->releaseEnv();
}
return combat != NULL;
}
bool CombatSpell::castSpell(Creature* creature)
{
if(!BaseSpell::castSpell(creature))
return false;
if(isScripted())
{
LuaVariant var;
var.type = VARIANT_POSITION;
if(needDirection)
var.pos = Spells::getCasterPosition(creature, creature->getDirection());
else
var.pos = creature->getPosition();
return executeCastSpell(creature, var);
}
Position pos;
if(needDirection)
pos = Spells::getCasterPosition(creature, creature->getDirection());
else
pos = creature->getPosition();
combat->doCombat(creature, pos);
return true;
}
bool CombatSpell::castSpell(Creature* creature, Creature* target)
{
if(!BaseSpell::castSpell(creature, target))
return false;
if(isScripted())
{
LuaVariant var;
if(combat->hasArea())
{
var.type = VARIANT_POSITION;
if(needTarget)
var.pos = target->getPosition();
else if(needDirection)
var.pos = Spells::getCasterPosition(creature, creature->getDirection());
else
var.pos = creature->getPosition();
}
else
{
var.type = VARIANT_NUMBER;
var.number = target->getID();
}
return executeCastSpell(creature, var);
}
if(combat->hasArea())
{
if(!needTarget)
return castSpell(creature);
combat->doCombat(creature, target->getPosition());
}
else
combat->doCombat(creature, target);
return true;
}
bool CombatSpell::executeCastSpell(Creature* creature, const LuaVariant& var)
{
//onCastSpell(cid, var)
if(m_interface->reserveEnv())
{
ScriptEnviroment* env = m_interface->getEnv();
if(m_scripted == EVENT_SCRIPT_BUFFER)
{
env->setRealPos(creature->getPosition());
std::stringstream scriptstream;
scriptstream << "local cid = " << env->addThing(creature) << std::endl;
env->streamVariant(scriptstream, "var", var);
scriptstream << m_scriptData;
bool result = true;
if(m_interface->loadBuffer(scriptstream.str()))
{
lua_State* L = m_interface->getState();
result = m_interface->getGlobalBool(L, "_result", true);
}
m_interface->releaseEnv();
return result;
}
else
{
#ifdef __DEBUG_LUASCRIPTS__
char desc[60];
sprintf(desc, "onCastSpell - %s", creature->getName().c_str());
env->setEventDesc(desc);
#endif
env->setScriptId(m_scriptId, m_interface);
env->setRealPos(creature->getPosition());
lua_State* L = m_interface->getState();
m_interface->pushFunction(m_scriptId);
lua_pushnumber(L, env->addThing(creature));
m_interface->pushVariant(L, var);
bool result = m_interface->callFunction(2);
m_interface->releaseEnv();
return result;
}
}
else
{
std::cout << "[Error - CombatSpell::executeCastSpell] Call stack overflow." << std::endl;
return false;
}
}
Spell::Spell()
{
level = 0;
magLevel = 0;
mana = 0;
manaPercent = 0;
soul = 0;
range = -1;
exhaustion = 1000;
needTarget = false;
needWeapon = false;
selfTarget = false;
blockingSolid = false;
blockingCreature = false;
enabled = true;
premium = false;
isAggressive = true;
learnable = false;
}
bool Spell::configureSpell(xmlNodePtr p)
{
int32_t intValue;
std::string strValue;
if(readXMLString(p, "name", strValue))
{
name = strValue;
const char* reservedList[] =
{
"melee", "physical", "poison", "earth", "fire", "ice", "freeze", "energy", "drown", "death", "curse", "holy",
"lifedrain", "manadrain", "healing", "speed", "outfit", "invisible", "drunk", "firefield", "poisonfield",
"energyfield", "firecondition", "poisoncondition", "energycondition", "drowncondition", "freezecondition",
"cursecondition"
};
for(uint32_t i = 0; i < sizeof(reservedList) / sizeof(const char*); ++i)
{
if(!strcasecmp(reservedList[i], name.c_str()))
{
std::cout << "Error: [Spell::configureSpell] Spell is using a reserved name: " << reservedList[i] << std::endl;
return false;
}
}
}
else
{
std::cout << "Error: [Spell::configureSpell] Spell without name." << std::endl;
return false;
}
if(readXMLInteger(p, "lvl", intValue) || readXMLInteger(p, "level", intValue))
level = intValue;
if(readXMLInteger(p, "maglv", intValue) || readXMLInteger(p, "magiclevel", intValue))
magLevel = intValue;
if(readXMLInteger(p, "mana", intValue))
mana = intValue;
if(readXMLInteger(p, "manapercent", intValue))
manaPercent = intValue;
if(readXMLInteger(p, "soul", intValue))
soul = intValue;
if(readXMLInteger(p, "exhaustion", intValue))
exhaustion = intValue;
if(readXMLString(p, "enabled", strValue))
enabled = booleanString(strValue);
if(readXMLString(p, "prem", strValue) || readXMLString(p, "premium", strValue))
premium = booleanString(strValue);
if(readXMLString(p, "needtarget", strValue))
needTarget = booleanString(strValue);
if(readXMLString(p, "needweapon", strValue))
needWeapon = booleanString(strValue);
if(readXMLString(p, "selftarget", strValue))
selfTarget = booleanString(strValue);
if(readXMLString(p, "needlearn", strValue))
learnable = booleanString(strValue);
if(readXMLInteger(p, "range", intValue))
range = intValue;
if(readXMLString(p, "blocking", strValue))
blockingCreature = blockingSolid = booleanString(strValue);
if(readXMLString(p, "blocktype", strValue))
{
std::string tmpStrValue = asLowerCaseString(strValue);
if(tmpStrValue == "all")
blockingCreature = blockingSolid = true;
else if(tmpStrValue == "solid")
blockingSolid = true;
else if(tmpStrValue == "creature")
blockingCreature = true;
else
std::cout << "[Warning - Spell::configureSpell] Blocktype \"" <children;
while(vocationNode)
{
if(!parseVocationNode(vocationNode, vocSpellMap, vocStringVec, error))
std::cout << "[Warning - Spell::configureSpell] " << error << std::endl;
vocationNode = vocationNode->next;
}
return true;
}
bool Spell::playerSpellCheck(Player* player) const
{
if(player->hasFlag(PlayerFlag_CannotUseSpells))
return false;
if(player->hasFlag(PlayerFlag_IgnoreSpellCheck))
return true;
if(!isEnabled())
return false;
bool exhausted = false;
if(isAggressive)
{
if(!player->hasFlag(PlayerFlag_IgnoreProtectionZone) && player->getZone() == ZONE_PROTECTION)
{
player->sendCancelMessage(RET_ACTIONNOTPERMITTEDINPROTECTIONZONE);
return false;
}
if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_COMBAT))
exhausted = true;
}
else if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_HEALING))
exhausted = true;
if(exhausted && !player->hasFlag(PlayerFlag_HasNoExhaustion))
{
player->sendCancelMessage(RET_YOUAREEXHAUSTED);
if(isInstant())
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(isPremium() && !player->isPremium())
{
player->sendCancelMessage(RET_YOUNEEDPREMIUMACCOUNT);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if((int32_t)player->getLevel() < level)
{
player->sendCancelMessage(RET_NOTENOUGHLEVEL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if((int32_t)player->getMagicLevel() < magLevel)
{
player->sendCancelMessage(RET_NOTENOUGHMAGICLEVEL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(player->getMana() < getManaCost(player) && !player->hasFlag(PlayerFlag_HasInfiniteMana))
{
player->sendCancelMessage(RET_NOTENOUGHMANA);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(player->getSoul() < soul && !player->hasFlag(PlayerFlag_HasInfiniteSoul))
{
player->sendCancelMessage(RET_NOTENOUGHSOUL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(isInstant() && isLearnable() && !player->hasLearnedInstantSpell(getName()))
{
player->sendCancelMessage(RET_YOUNEEDTOLEARNTHISSPELL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(!vocSpellMap.empty())
{
if(vocSpellMap.find(player->getVocationId()) == vocSpellMap.end())
{
player->sendCancelMessage(RET_YOURVOCATIONCANNOTUSETHISSPELL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
}
if(needWeapon)
{
switch(player->getWeaponType())
{
case WEAPON_SWORD:
case WEAPON_CLUB:
case WEAPON_AXE:
case WEAPON_FIST:
break;
default:
{
player->sendCancelMessage(RET_YOUNEEDAWEAPONTOUSETHISSPELL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
}
}
return true;
}
bool Spell::playerInstantSpellCheck(Player* player, Creature* creature)
{
if(!playerSpellCheck(player))
return false;
const Position& toPos = creature->getPosition();
const Position& playerPos = player->getPosition();
if(playerPos.z > toPos.z)
{
player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(playerPos.z < toPos.z)
{
player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Tile* tile = g_game.getTile(toPos);
if(!tile)
{
tile = new StaticTile(toPos.x, toPos.y, toPos.z);
g_game.setTile(tile);
}
ReturnValue ret;
if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR)
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(blockingCreature && creature)
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(blockingSolid && tile->hasProperty(BLOCKSOLID))
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(!needTarget)
{
return true;
}
if(!creature)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
return true;
}
bool Spell::playerInstantSpellCheck(Player* player, const Position& toPos)
{
if(!playerSpellCheck(player))
return false;
if(toPos.x == 0xFFFF)
return true;
const Position& playerPos = player->getPosition();
if(playerPos.z > toPos.z)
{
player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(playerPos.z < toPos.z)
{
player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Tile* tile = g_game.getTile(toPos);
if(!tile)
{
tile = new StaticTile(toPos.x, toPos.y, toPos.z);
g_game.setTile(tile);
}
ReturnValue ret;
if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR)
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(blockingCreature && tile->getTopVisibleCreature(player))
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(blockingSolid && tile->hasProperty(BLOCKSOLID))
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
return true;
}
bool Spell::playerRuneSpellCheck(Player* player, const Position& toPos)
{
if(!playerSpellCheck(player))
return false;
if(toPos.x == 0xFFFF)
return true;
const Position& playerPos = player->getPosition();
if(playerPos.z > toPos.z)
{
player->sendCancelMessage(RET_FIRSTGOUPSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(playerPos.z < toPos.z)
{
player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Tile* tile = g_game.getTile(toPos);
if(!tile)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(range != -1 && !g_game.canThrowObjectTo(playerPos, toPos, true, range, range))
{
player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
ReturnValue ret;
if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR)
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Creature* targetCreature = tile->getTopVisibleCreature(player);
if(blockingCreature && targetCreature)
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(blockingSolid && tile->hasProperty(BLOCKSOLID))
{
player->sendCancelMessage(RET_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(!needTarget)
{
return true;
}
if(!targetCreature)
{
player->sendCancelMessage(RET_CANONLYUSETHISRUNEONCREATURES);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
return true;
}
void Spell::postCastSpell(Player* player, bool finishedCast /*= true*/, bool payCost /*= true*/) const
{
if(finishedCast)
{
if(!player->hasFlag(PlayerFlag_HasNoExhaustion) && exhaustion > 0)
player->addExhaust(exhaustion, isAggressive ? EXHAUST_COMBAT : EXHAUST_HEALING);
if(isAggressive && !player->hasFlag(PlayerFlag_NotGainInFight))
player->addInFightTicks();
}
if(payCost)
postCastSpell(player, (uint32_t)getManaCost(player), (uint32_t)getSoulCost());
}
void Spell::postCastSpell(Player* player, uint32_t manaCost, uint32_t soulCost) const
{
if(manaCost > 0)
{
player->changeMana(-(int32_t)manaCost);
if(!player->hasFlag(PlayerFlag_NotGainMana) && player->getZone() != ZONE_PROTECTION)
player->addManaSpent(manaCost);
}
if(soulCost > 0)
player->changeSoul(-(int32_t)soulCost);
}
int32_t Spell::getManaCost(const Player* player) const
{
if(player && manaPercent)
return (int32_t)std::floor(double(player->getMaxMana() * manaPercent) / 100);
return mana;
}
ReturnValue Spell::CreateIllusion(Creature* creature, const Outfit_t outfit, int32_t time)
{
ConditionOutfit* outfitCondition = new ConditionOutfit(CONDITIONID_COMBAT, CONDITION_OUTFIT, time, false, 0);
if(!outfitCondition)
return RET_NOTPOSSIBLE;
outfitCondition->addOutfit(outfit);
creature->addCondition(outfitCondition);
return RET_NOERROR;
}
ReturnValue Spell::CreateIllusion(Creature* creature, const std::string& name, int32_t time)
{
uint32_t mId = g_monsters.getIdByName(name);
if(!mId)
return RET_CREATUREDOESNOTEXIST;
const MonsterType* mType = g_monsters.getMonsterType(mId);
if(!mType)
return RET_CREATUREDOESNOTEXIST;
Player* player = creature->getPlayer();
if(player && !player->hasFlag(PlayerFlag_CanIllusionAll) && !mType->isIllusionable)
return RET_NOTPOSSIBLE;
return CreateIllusion(creature, mType->outfit, time);
}
ReturnValue Spell::CreateIllusion(Creature* creature, uint32_t itemId, int32_t time)
{
const ItemType& it = Item::items[itemId];
if(!it.id)
return RET_NOTPOSSIBLE;
Outfit_t outfit;
outfit.lookTypeEx = itemId;
return CreateIllusion(creature, outfit, time);
}
InstantSpell::InstantSpell(LuaScriptInterface* _interface) : TalkAction(_interface)
{
needDirection = false;
hasParam = false;
checkLineOfSight = true;
casterTargetOrDirection = false;
limitRange = 0;
function = NULL;
}
bool InstantSpell::configureEvent(xmlNodePtr p)
{
if(!Spell::configureSpell(p))
return false;
if(!TalkAction::configureEvent(p))
return false;
std::string strValue;
if(readXMLString(p, "param", strValue) || readXMLString(p, "params", strValue))
hasParam = booleanString(strValue);
if(readXMLString(p, "direction", strValue))
needDirection = booleanString(strValue);
if(readXMLString(p, "casterTargetOrDirection", strValue))
casterTargetOrDirection = booleanString(strValue);
if(readXMLString(p, "blockwalls", strValue))
checkLineOfSight = booleanString(strValue);
int32_t intValue;
if(readXMLInteger(p, "limitRange", intValue))
limitRange = intValue;
return true;
}
bool InstantSpell::loadFunction(const std::string& functionName)
{
std::string tmpFunctionName = asLowerCaseString(functionName);
if(tmpFunctionName == "summonmonster")
function = SummonMonster;
else if(tmpFunctionName == "searchplayer")
{
isAggressive = false;
function = SearchPlayer;
}
else if(tmpFunctionName == "levitate")
{
isAggressive = false;
function = Levitate;
}
else if(tmpFunctionName == "illusion")
{
isAggressive = false;
function = Illusion;
}
else
{
std::cout << "[Warning - InstantSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl;
return false;
}
m_scripted = EVENT_SCRIPT_FALSE;
return true;
}
bool InstantSpell::playerCastInstant(Player* player, const std::string& param)
{
LuaVariant var;
if(selfTarget)
{
var.type = VARIANT_NUMBER;
var.number = player->getID();
if(!playerInstantSpellCheck(player, player))
return false;
}
else if(needTarget || casterTargetOrDirection)
{
Creature* target = NULL;
bool useDirection = false;
if(hasParam)
{
Player* targetPlayer = NULL;
ReturnValue ret = g_game.getPlayerByNameWildcard(param, targetPlayer);
target = targetPlayer;
if(limitRange && target && !Position::areInRange(Position(limitRange, limitRange, 0), target->getPosition(), player->getPosition()))
useDirection = true;
if((!target || target->getHealth() <= 0) && !useDirection)
{
if(!casterTargetOrDirection)
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
useDirection = true;
}
}
else
{
target = player->getAttackedCreature();
if(limitRange && target && !Position::areInRange(Position(limitRange, limitRange, 0), target->getPosition(), player->getPosition()))
useDirection = true;
if((!target || target->getHealth() <= 0) && !useDirection)
{
if(!casterTargetOrDirection)
{
player->sendCancelMessage(RET_YOUCANONLYUSEITONCREATURES);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
useDirection = true;
}
}
if(!useDirection)
{
bool canSee = player->canSeeCreature(target);
if(!canSee || !canThrowSpell(player, target))
{
player->sendCancelMessage(canSee ? RET_CREATUREISNOTREACHABLE : RET_PLAYERWITHTHISNAMEISNOTONLINE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
var.type = VARIANT_NUMBER;
var.number = target->getID();
if(!playerInstantSpellCheck(player, target))
return false;
}
else
{
var.type = VARIANT_POSITION;
var.pos = Spells::getCasterPosition(player, player->getDirection());
if(!playerInstantSpellCheck(player, var.pos))
return false;
}
}
else if(hasParam)
{
var.type = VARIANT_STRING;
var.text = param;
if(!playerSpellCheck(player))
return false;
}
else
{
var.type = VARIANT_POSITION;
if(needDirection)
var.pos = Spells::getCasterPosition(player, player->getDirection());
else
var.pos = player->getPosition();
if(!playerInstantSpellCheck(player, var.pos))
return false;
}
if(!internalCastSpell(player, var))
return false;
Spell::postCastSpell(player);
return true;
}
bool InstantSpell::canThrowSpell(const Creature* creature, const Creature* target) const
{
const Position& fromPos = creature->getPosition();
const Position& toPos = target->getPosition();
return (!(fromPos.z != toPos.z || (range == -1 && !g_game.canThrowObjectTo(fromPos, toPos, checkLineOfSight))
|| (range != -1 && !g_game.canThrowObjectTo(fromPos, toPos, checkLineOfSight, range, range))));
}
bool InstantSpell::castSpell(Creature* creature)
{
if(!BaseSpell::castSpell(creature))
return false;
LuaVariant var;
if(casterTargetOrDirection)
{
Creature* target = creature->getAttackedCreature();
if(target && target->getHealth() > 0)
{
if(!creature->canSeeCreature(target) || !canThrowSpell(creature, target))
return false;
var.type = VARIANT_NUMBER;
var.number = target->getID();
return internalCastSpell(creature, var);
}
return false;
}
if(needDirection)
{
var.type = VARIANT_POSITION;
var.pos = Spells::getCasterPosition(creature, creature->getDirection());
}
else
{
var.type = VARIANT_POSITION;
var.pos = creature->getPosition();
}
return internalCastSpell(creature, var);
}
bool InstantSpell::castSpell(Creature* creature, Creature* target)
{
if(!BaseSpell::castSpell(creature, target))
return false;
if(!needTarget)
return castSpell(creature);
LuaVariant var;
var.type = VARIANT_NUMBER;
var.number = target->getID();
return internalCastSpell(creature, var);
}
bool InstantSpell::internalCastSpell(Creature* creature, const LuaVariant& var)
{
if(isScripted())
return executeCastSpell(creature, var);
if(function)
return function(this, creature, var.text);
return false;
}
bool InstantSpell::executeCastSpell(Creature* creature, const LuaVariant& var)
{
//onCastSpell(cid, var)
if(m_interface->reserveEnv())
{
ScriptEnviroment* env = m_interface->getEnv();
if(m_scripted == EVENT_SCRIPT_BUFFER)
{
env->setRealPos(creature->getPosition());
std::stringstream scriptstream;
scriptstream << "local cid = " << env->addThing(creature) << std::endl;
env->streamVariant(scriptstream, "var", var);
scriptstream << m_scriptData;
bool result = true;
if(m_interface->loadBuffer(scriptstream.str()))
{
lua_State* L = m_interface->getState();
result = m_interface->getGlobalBool(L, "_result", true);
}
m_interface->releaseEnv();
return result;
}
else
{
#ifdef __DEBUG_LUASCRIPTS__
char desc[60];
sprintf(desc, "onCastSpell - %s", creature->getName().c_str());
env->setEventDesc(desc);
#endif
env->setScriptId(m_scriptId, m_interface);
env->setRealPos(creature->getPosition());
lua_State* L = m_interface->getState();
m_interface->pushFunction(m_scriptId);
lua_pushnumber(L, env->addThing(creature));
m_interface->pushVariant(L, var);
bool result = m_interface->callFunction(2);
m_interface->releaseEnv();
return result;
}
}
else
{
std::cout << "[Error - InstantSpell::executeCastSpell] Call stack overflow." << std::endl;
return false;
}
}
bool InstantSpell::SearchPlayer(const InstantSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player || player->isRemoved())
return false;
Player* targetPlayer = NULL;
ReturnValue ret = g_game.getPlayerByNameWildcard(param, targetPlayer);
if(ret != RET_NOERROR || !targetPlayer || targetPlayer->isRemoved())
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(targetPlayer->hasCustomFlag(PlayerCustomFlag_NotSearchable) && !player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges))
{
player->sendCancelMessage(RET_PLAYERWITHTHISNAMEISNOTONLINE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
std::stringstream ss;
ss << targetPlayer->getName() << " " << g_game.getSearchString(player->getPosition(), targetPlayer->getPosition(), true, true) << ".";
player->sendTextMessage(MSG_INFO_DESCR, ss.str().c_str());
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_BLUE);
return true;
}
bool InstantSpell::SummonMonster(const InstantSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player)
return false;
MonsterType* mType = g_monsters.getMonsterType(param);
if(!mType)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
int32_t manaCost = (int32_t)(mType->manaCost * g_config.getDouble(ConfigManager::RATE_MONSTER_MANA));
if(!player->hasFlag(PlayerFlag_CanSummonAll))
{
if(!mType->isSummonable)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(player->getMana() < manaCost)
{
player->sendCancelMessage(RET_NOTENOUGHMANA);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if((int32_t)player->getSummonCount() >= g_config.getNumber(ConfigManager::MAX_PLAYER_SUMMONS))
{
player->sendCancel("You cannot summon more creatures.");
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
}
ReturnValue ret = g_game.placeSummon(creature, param);
if(ret == RET_NOERROR)
{
spell->postCastSpell(player, (uint32_t)manaCost, (uint32_t)spell->getSoulCost());
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_BLUE);
}
else
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
}
return (ret == RET_NOERROR);
}
bool InstantSpell::Levitate(const InstantSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player)
return false;
const Position& currentPos = creature->getPosition();
Position destPos = Spells::getCasterPosition(creature, creature->getDirection());
ReturnValue ret = RET_NOERROR;
std::string tmpParam = asLowerCaseString(param);
uint16_t blockedFloor = 7;
bool up = false;
if(tmpParam == "up")
{
up = true;
blockedFloor = 8;
}
else if(tmpParam != "down")
ret = RET_NOTPOSSIBLE;
if(ret == RET_NOERROR)
{
ret = RET_NOTPOSSIBLE;
if(currentPos.z != blockedFloor)
{
Tile* tmpTile = NULL;
if(up)
{
tmpTile = g_game.getTile(currentPos.x, currentPos.y, currentPos.z - 1);
destPos.z--;
}
else
{
tmpTile = g_game.getTile(destPos);
destPos.z++;
}
if(!tmpTile || (tmpTile->ground == NULL && !tmpTile->hasProperty(IMMOVABLEBLOCKSOLID)))
{
Tile* tile = player->getTile();
tmpTile = g_game.getTile(destPos.x, destPos.y, destPos.z);
if(tile && tmpTile && tmpTile->ground
&& !tmpTile->hasProperty(IMMOVABLEBLOCKSOLID) && !tmpTile->floorChange()
&& tile->hasFlag(TILESTATE_HOUSE) == tmpTile->hasFlag(TILESTATE_HOUSE)
&& tile->hasFlag(TILESTATE_PROTECTIONZONE) == tmpTile->hasFlag(TILESTATE_PROTECTIONZONE)
)
ret = g_game.internalMoveCreature(NULL, player, tile, tmpTile, FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE);
}
}
}
if(ret == RET_NOERROR)
{
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_TELEPORT, player->isGhost());
return true;
}
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF, player->isGhost());
return false;
}
bool InstantSpell::Illusion(const InstantSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player)
return false;
ReturnValue ret = CreateIllusion(creature, param, 60000);
if(ret == RET_NOERROR)
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED);
else
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
}
return (ret == RET_NOERROR);
}
bool InstantSpell::canCast(const Player* player) const
{
if(player->hasFlag(PlayerFlag_CannotUseSpells))
return false;
if(player->hasFlag(PlayerFlag_IgnoreSpellCheck) || (!isLearnable() && (vocSpellMap.empty()
|| vocSpellMap.find(player->getVocationId()) != vocSpellMap.end())))
return true;
return player->hasLearnedInstantSpell(getName());
}
ConjureSpell::ConjureSpell(LuaScriptInterface* _interface):
InstantSpell(_interface)
{
isAggressive = false;
conjureId = 0;
conjureCount = 1;
conjureReagentId = 0;
}
bool ConjureSpell::configureEvent(xmlNodePtr p)
{
if(!InstantSpell::configureEvent(p))
return false;
int32_t intValue;
if(readXMLInteger(p, "conjureId", intValue))
conjureId = intValue;
if(readXMLInteger(p, "conjureCount", intValue))
conjureCount = intValue;
else if(conjureId != 0)
{
//load the default charge from items.xml
const ItemType& it = Item::items[conjureId];
if(it.charges != 0)
conjureCount = it.charges;
}
if(readXMLInteger(p, "reagentId", intValue))
conjureReagentId = intValue;
return true;
}
bool ConjureSpell::loadFunction(const std::string& functionName)
{
std::string tmpFunctionName = asLowerCaseString(functionName);
if(tmpFunctionName == "conjureitem" || tmpFunctionName == "conjurerune")
function = ConjureItem;
else if(tmpFunctionName == "conjurefood")
function = ConjureFood;
else
{
std::cout << "[Warning - ConjureSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl;
return false;
}
m_scripted = EVENT_SCRIPT_FALSE;
return true;
}
ReturnValue ConjureSpell::internalConjureItem(Player* player, uint32_t conjureId, uint32_t conjureCount,
bool transform/* = false*/, uint32_t reagentId/* = 0*/, slots_t slot/* = SLOT_WHEREVER*/, bool test/* = false*/)
{
if(!transform)
{
Item* newItem = Item::CreateItem(conjureId, conjureCount);
if(!newItem)
return RET_NOTPOSSIBLE;
ReturnValue ret = g_game.internalPlayerAddItem(player, player, newItem, true);
if(ret != RET_NOERROR)
delete newItem;
return ret;
}
if(!reagentId)
return RET_NOTPOSSIBLE;
Item* item = player->getInventoryItem(slot);
if(item && item->getID() == reagentId)
{
if(item->isStackable() && item->getItemCount() != 1)
return RET_YOUNEEDTOSPLITYOURSPEARS;
if(test)
return RET_NOERROR;
Item* newItem = g_game.transformItem(item, conjureId, conjureCount);
if(!newItem)
return RET_NOTPOSSIBLE;
g_game.startDecay(newItem);
return RET_NOERROR;
}
return RET_YOUNEEDAMAGICITEMTOCASTSPELL;
}
bool ConjureSpell::ConjureItem(const ConjureSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player)
return false;
if(!player->hasFlag(PlayerFlag_IgnoreSpellCheck) && player->getZone() == ZONE_PVP)
{
player->sendCancelMessage(RET_CANNOTCONJUREITEMHERE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
ReturnValue result = RET_NOERROR;
if(spell->getReagentId() != 0)
{
ReturnValue resLeft = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(),
true, spell->getReagentId(), SLOT_LEFT, true);
if(resLeft == RET_NOERROR)
{
resLeft = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(),
true, spell->getReagentId(), SLOT_LEFT);
if(resLeft == RET_NOERROR)
spell->postCastSpell(player, false);
}
ReturnValue resRight = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(),
true, spell->getReagentId(), SLOT_RIGHT, true);
if(resRight == RET_NOERROR)
{
if(resLeft == RET_NOERROR && !spell->playerSpellCheck(player))
return false;
resRight = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(),
true, spell->getReagentId(), SLOT_RIGHT);
if(resRight == RET_NOERROR)
spell->postCastSpell(player, false);
}
if(resLeft == RET_NOERROR || resRight == RET_NOERROR)
{
spell->postCastSpell(player, true, false);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED);
return true;
}
result = resLeft;
if((result == RET_NOERROR && resRight != RET_NOERROR) ||
(result == RET_YOUNEEDAMAGICITEMTOCASTSPELL && resRight == RET_YOUNEEDTOSPLITYOURSPEARS))
result = resRight;
}
else if(internalConjureItem(player, spell->getConjureId(), spell->getConjureCount()) == RET_NOERROR)
{
spell->postCastSpell(player);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED);
return true;
}
if(result != RET_NOERROR)
player->sendCancelMessage(result);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
bool ConjureSpell::ConjureFood(const ConjureSpell* spell, Creature* creature, const std::string& param)
{
Player* player = creature->getPlayer();
if(!player)
return false;
static uint32_t foodType[] =
{
ITEM_MEAT,
ITEM_HAM,
ITEM_GRAPE,
ITEM_APPLE,
ITEM_BREAD,
ITEM_CHEESE,
ITEM_ROLL
};
if(internalConjureItem(player, foodType[random_range(0, (sizeof(foodType) / sizeof(uint32_t)) - 1)], 1) == RET_NOERROR)
{
if(random_range(0, 100) > 50)
internalConjureItem(player, foodType[random_range(0, (sizeof(foodType) / sizeof(uint32_t)) - 1)], 1);
spell->postCastSpell(player);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_GREEN);
return true;
}
return false;
}
bool ConjureSpell::playerCastInstant(Player* player, const std::string& param)
{
if(!playerSpellCheck(player))
return false;
if(isScripted())
{
LuaVariant var;
var.type = VARIANT_STRING;
var.text = param;
return executeCastSpell(player, var);
}
if(function)
return function(this, player, param);
return false;
}
RuneSpell::RuneSpell(LuaScriptInterface* _interface):
Action(_interface)
{
runeId = 0;
function = NULL;
hasCharges = allowFarUse = true;
}
bool RuneSpell::configureEvent(xmlNodePtr p)
{
if(!Spell::configureSpell(p))
return false;
if(!Action::configureEvent(p))
return false;
int32_t intValue;
if(readXMLInteger(p, "id", intValue))
runeId = intValue;
else
{
std::cout << "Error: [RuneSpell::configureSpell] Rune spell without id." << std::endl;
return false;
}
std::string strValue;
if(readXMLString(p, "charges", strValue))
hasCharges = booleanString(strValue);
ItemType& it = Item::items.getItemType(runeId);
if(level && level != it.runeLevel)
it.runeLevel = level;
if(magLevel && magLevel != it.runeMagLevel)
it.runeMagLevel = magLevel;
it.vocationString = parseVocationString(vocStringVec);
return true;
}
bool RuneSpell::loadFunction(const std::string& functionName)
{
std::string tmpFunctionName = asLowerCaseString(functionName);
if(tmpFunctionName == "chameleon")
function = Illusion;
else if(tmpFunctionName == "convince")
function = Convince;
else
{
std::cout << "[Warning - RuneSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl;
return false;
}
m_scripted = EVENT_SCRIPT_FALSE;
return true;
}
bool RuneSpell::Illusion(const RuneSpell* spell, Creature* creature, Item* item, const Position& posFrom, const Position& posTo)
{
Player* player = creature->getPlayer();
if(!player)
return false;
Thing* thing = g_game.internalGetThing(player, posTo, 0, 0, STACKPOS_MOVE);
if(!thing)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Item* illusionItem = thing->getItem();
if(!illusionItem || illusionItem->isNotMoveable())
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
ReturnValue ret = CreateIllusion(creature, illusionItem->getID(), 60000);
if(ret == RET_NOERROR)
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED);
else
{
player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
}
return (ret == RET_NOERROR);
}
bool RuneSpell::Convince(const RuneSpell* spell, Creature* creature, Item* item, const Position& posFrom, const Position& posTo)
{
Player* player = creature->getPlayer();
if(!player)
return false;
if(!player->hasFlag(PlayerFlag_CanConvinceAll))
{
if((int32_t)player->getSummonCount() >= g_config.getNumber(ConfigManager::MAX_PLAYER_SUMMONS))
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
}
Thing* thing = g_game.internalGetThing(player, posTo, 0, 0, STACKPOS_LOOK);
if(!thing)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
Creature* convinceCreature = thing->getCreature();
if(!convinceCreature)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
int32_t manaCost = 0;
if(Monster* monster = convinceCreature->getMonster())
manaCost = (int32_t)(monster->getManaCost() * g_config.getDouble(ConfigManager::RATE_MONSTER_MANA));
if(!player->hasFlag(PlayerFlag_HasInfiniteMana) && player->getMana() < manaCost)
{
player->sendCancelMessage(RET_NOTENOUGHMANA);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
if(!convinceCreature->convinceCreature(creature))
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}
spell->postCastSpell(player, (uint32_t)manaCost, (uint32_t)spell->getSoulCost());
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED);
return true;
}
ReturnValue RuneSpell::canExecuteAction(const Player* player, const Position& toPos)
{
if(player->hasFlag(PlayerFlag_CannotUseSpells))
return RET_CANNOTUSETHISOBJECT;
ReturnValue ret = Action::canExecuteAction(player, toPos);
if(ret != RET_NOERROR)
return ret;
if(toPos.x == 0xFFFF)
{
if(needTarget)
return RET_CANONLYUSETHISRUNEONCREATURES;
if(!selfTarget)
return RET_NOTENOUGHROOM;
}
return RET_NOERROR;
}
bool RuneSpell::executeUse(Player* player, Item* item, const PositionEx& posFrom,
const PositionEx& posTo, bool extendedUse, uint32_t creatureId)
{
if(!playerRuneSpellCheck(player, posTo))
return false;
bool result = false;
if(isScripted())
{
LuaVariant var;
if(creatureId && needTarget)
{
var.type = VARIANT_NUMBER;
var.number = creatureId;
}
else
{
var.type = VARIANT_POSITION;
var.pos = posTo;
}
result = internalCastSpell(player, var);
}
else if(function)
result = function(this, player, item, posFrom, posTo);
if(result)
{
Spell::postCastSpell(player);
if(hasCharges && item && g_config.getBool(ConfigManager::REMOVE_RUNE_CHARGES))
g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getItemCount()) - 1));
}
return result;
}
bool RuneSpell::castSpell(Creature* creature)
{
if(!BaseSpell::castSpell(creature))
return false;
LuaVariant var;
var.type = VARIANT_NUMBER;
var.number = creature->getID();
return internalCastSpell(creature, var);
}
bool RuneSpell::castSpell(Creature* creature, Creature* target)
{
if(!BaseSpell::castSpell(creature, target))
return false;
LuaVariant var;
var.type = VARIANT_NUMBER;
var.number = target->getID();
return internalCastSpell(creature, var);
}
bool RuneSpell::internalCastSpell(Creature* creature, const LuaVariant& var)
{
if(isScripted())
return executeCastSpell(creature, var);
return false;
}
bool RuneSpell::executeCastSpell(Creature* creature, const LuaVariant& var)
{
//onCastSpell(cid, var)
if(m_interface->reserveEnv())
{
ScriptEnviroment* env = m_interface->getEnv();
if(m_scripted == EVENT_SCRIPT_BUFFER)
{
env->setRealPos(creature->getPosition());
std::stringstream scriptstream;
scriptstream << "local cid = " << env->addThing(creature) << std::endl;
env->streamVariant(scriptstream, "var", var);
scriptstream << m_scriptData;
bool result = true;
if(m_interface->loadBuffer(scriptstream.str()))
{
lua_State* L = m_interface->getState();
result = m_interface->getGlobalBool(L, "_result", true);
}
m_interface->releaseEnv();
return result;
}
else
{
#ifdef __DEBUG_LUASCRIPTS__
char desc[60];
sprintf(desc, "onCastSpell - %s", creature->getName().c_str());
env->setEventDesc(desc);
#endif
env->setScriptId(m_scriptId, m_interface);
env->setRealPos(creature->getPosition());
lua_State* L = m_interface->getState();
m_interface->pushFunction(m_scriptId);
lua_pushnumber(L, env->addThing(creature));
m_interface->pushVariant(L, var);
bool result = m_interface->callFunction(2);
m_interface->releaseEnv();
return result;
}
}
else
{
std::cout << "[Error - RuneSpell::executeCastSpell] Call stack overflow." << std::endl;
return false;
}
}