//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #ifndef __DATABASE_MANAGER__ #define __DATABASE_MANAGER__ #include "database.h" class DatabaseManager { public: DatabaseManager() {} virtual ~DatabaseManager() {} static DatabaseManager* getInstance() { static DatabaseManager instance; return &instance; } bool optimizeTables(); bool tableExists(std::string table); bool triggerExists(std::string trigger); int32_t getDatabaseVersion(); bool isDatabaseSetup(); uint32_t updateDatabase(); bool getDatabaseConfig(std::string config, int32_t &value); void registerDatabaseConfig(std::string config, int32_t value); void checkEncryption(); void checkTriggers(); }; #endif