local SKINS = { -- Minotaurs [2830] = {25000, 5878}, [2871] = {25000, 5878}, [2866] = {25000, 5878}, [2876] = {25000, 5878}, [3090] = {25000, 5878}, -- Lizards [4259] = {25000, 5876}, [4262] = {25000, 5876}, [4256] = {25000, 5876}, -- Dragons [3104] = {25000, 5877}, [2844] = {25000, 5877}, -- Dragon Lords [2881] = {25000, 5948}, -- Behemoths [2931] = {25000, 5930, 90000, 5893}, -- Bone Beasts [3031] = {25000, 5925} } function onUse(cid, item, fromPosition, itemEx, toPosition) if(getPlayerLevel(cid) <= 1) then doPlayerSendCancel(cid, "You have to be at least Level 2 to use this tool.") return TRUE end local skin = SKINS[itemEx.itemid] if(skin == nil) then doPlayerSendCancel(cid, "Sorry, not possible.") return TRUE end local random = math.random(1, 100000) if(random <= skin[1]) then doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER) doPlayerAddItem(cid, skin[2], 1) elseif(skin[3] and random >= skin[3]) then doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER) doPlayerAddItem(cid, skin[4], 1) else doSendMagicEffect(toPosition, CONST_ME_POFF) end doTransformItem(itemEx.uid, itemEx.itemid + 1) return TRUE end