local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 10, 2000, -1) setCombatCondition(combat, condition) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end