local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.3, 0, 0.6, 0) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 5000) setConditionFormula(condition, -0.4, 0, -0.4, 0) setCombatCondition(combat, condition) local area = createCombatArea(AREA_CIRCLE3X3) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end