local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, TRUE) setConditionParam(condition, CONDITION_PARAM_MINVALUE, 20) setConditionParam(condition, CONDITION_PARAM_MAXVALUE, 70) setConditionParam(condition, CONDITION_PARAM_STARTVALUE, 5) setConditionParam(condition, CONDITION_PARAM_TICKINTERVAL, 6000) setConditionParam(condition, CONDITION_PARAM_FORCEUPDATE, TRUE) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end