local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0) local area = createCombatArea(AREA_CROSS1X1) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end